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Old Aug 06, 2008, 03:44 AM // 03:44   #1
Pre-Searing Cadet
 
Join Date: Aug 2008
Profession: Mo/
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Default Want Feedback For Team Build

Tell me what you all think. I'm new here, but I've been working on this build recently and have been wanting some feedback.

[build prof=Ranger/Dervish exp=10+1+1 wild=10+1 scyth=12][Victorious Sweep][Eremite's Attack][Wounding Strike][Crippling Victory][Poison Tip Signet][Rending Touch][Zojun's Haste][Resurrection Signet][/build]
[build prof=Ranger/Dervish exp=10+1+1 wild=10+1 scyth=12][Victorious Sweep][Eremite's Attack][Wounding Strike][Crippling Victory][Poison Tip Signet][Rending Touch][Zojun's Haste][Resurrection Signet][/build]
[build prof=Ranger/Dervish exp=10+1+1 wild=10+1 scyth=12][Victorious Sweep][Eremite's Attack][Wounding Strike][Crippling Victory][Poison Tip Signet][Rending Touch][Zojun's Haste][Resurrection Signet][/build]
[build prof=Ranger/Elementalist wild=12+1+1 exp=12+1][Spike Trap][Dust Trap][Flame Trap][Barbed Trap][Tripwire][Trapper's Speed][Grasping Earth][Resurrection Signet][/build]
[build prof=Ranger/Paragon wild=11+1+1 exp=11+1 earth=8][Smoke Trap][Dust Trap][Flame Trap][Barbed Trap][Tripwire][Trapper's Speed][Song of Concentration][Resurrection Signet][/build]
[build prof=N/Rt death=10+1+1 soul=8+1 chann=12 resto=3][Tainted Flesh][Warmonger's Weapon][Splinter Weapon][Ancestors' Rage][Spirit Burn][Destruction][Bloodsong][Death Pact Signet][/build]
[build prof=Monk/Mesmer heal=12+1+1 divin=11+1 insp=6][Healer's Boon][Patient Spirit][Dwayna's Kiss][Infuse Health][Heal Party][Draw Conditions][Spotless Mind][Channeling][/build]
[build prof=Monk/Mesmer protec=12+1+1 divin=11+1 insp=6][Restore Condition][Reversal of Fortune][Spirit Bond][Guardian][Shield of Absorption][holy veil][Aura of Stability][Channeling][/build]

Last edited by Remember Moon; Aug 06, 2008 at 07:12 PM // 19:12..
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Old Aug 06, 2008, 03:53 AM // 03:53   #2
Wilds Pathfinder
 
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Martyr is a wasted elite slot, put in WoD or Taint.
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Old Aug 06, 2008, 03:58 AM // 03:58   #3
Pre-Searing Cadet
 
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I was thinking that, I'll make the change...

EDIT: i'm assuming then DH over RC is a horrible choice...
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Old Aug 06, 2008, 04:05 AM // 04:05   #4
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drop victorious sweep on the rangers and add rending touch. Enchant removal is good.

I'd also go with escape on the rangers but that seems to be to much like sway, so i'd be against it.

Don't really see the point of the necro when you can just have an rc monk that can do the same thing, but also heal. If you want to stick with the draw necro idea i would go with plauge signet instead of martyr, so you could fire any cons right back at the enemy.

Personally, I would just scrap the idea of the con control necro, go with restore Conditions instead of Divert hexes on the second monk, and make the Necro a N/Rt order and weapon spammer to support the Rangers. This would allow for the enchantments to trigger wounding strike and also increase the over all damage with the use of splinter weapon.

Thats my 2 cents.
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Old Aug 06, 2008, 04:11 AM // 04:11   #5
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Quote:
Originally Posted by Kwisatz_Haderach
drop victorious sweep on the rangers and add rending touch. Enchant removal is good.

I'd also go with escape on the rangers but that seems to be to much like sway, so i'd be against it.

i would go with plauge signet instead of martyr

and make the Necro a N/Rt order and weapon spammer to support the Rangers. This would allow for the enchantments to trigger wounding strike and also increase the over all damage with the use of splinter weapon.

Thats my 2 cents.
Okay, I don't want to put escape on the rangers though, too much like sway, as you said. I actually did change the Necro to having Tainted Flesh. I definitely could have an N/Rt melee support, I actually like that idea, and surprisingly...it never occured to me. I'll work on it some more.
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Old Aug 06, 2008, 04:18 AM // 04:18   #6
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Change [Poison Tip Signet] for [Apply Poison]. Don't even argue with this, just do it.

Other than that,

It's basicly shitway modded to be more effective again. It's still shitway and shouldn't be promoted...
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Old Aug 06, 2008, 04:19 AM // 04:19   #7
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tainted, orders, any sort of party enchantment would be very helpful becuase you need to fuel wounding strike.

Also, now that i took a second look at the rangers they need some sort of speed buff. maybe natural stride if you can split enough into wilderness survival, but frontliners without any sort of speed buff (even if they have snare) are competely mitigated by strafing.
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Old Aug 06, 2008, 04:20 AM // 04:20   #8
Frost Gate Guardian
 
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Does every ranger need 2 deep wound skills? especially when your elite one recharges in 3 seconds. I would take out pious assault and put in chilling victory or rending touch or a speed buff.

Last edited by Ultra Mega; Aug 06, 2008 at 04:22 AM // 04:22..
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Old Aug 06, 2008, 04:24 AM // 04:24   #9
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Quote:
Originally Posted by Ultra Mega
Does every ranger need 2 deep wound skills? especially when your elite one recharges in 3 seconds. I would take out pious assault and put in chilling victory or rending touch or a speed buff.
True, I could add in victorious, and just replace lightning reflexes with a speed buff. maybe zojun's haste?
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Old Aug 06, 2008, 05:43 AM // 05:43   #10
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Isn't this just lameway with a face lift?
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